![]() ![]() Mumble uses certificates for authentication. We are aware of the demand for a Direct3D 11 overlay on Windows and would appreciate any help documenting the issues on overlay as well as help implementing it. For Windows there is also a Direct3D 9 and 10 overlay. The overlay provides an in-game heads-up of who is listening and talking.Īn OpenGL overlay is provided for Windows, Linux, and OS X. The official Mumble desktop client features an overlay to show status information within your rendered applications. ![]() This encryption is mandatory and cannot be disabled. OCB is used to provide both secrecy and authentication while maintaining low latency. Mumble's control channel is encrypted using TLS-negotiable cipher suites and Mumble's voice channel is encrypted using OCB-AES128. ![]() Mumble uses encryption for both control messages as well as voice data. When this user speaks, all other users' voices will be reduced to ensure that the priority speaker is heard over them. This allows you to keep other applications at an ideal volume level but also yield attention to Mumble when you need to pay attention to VoIP.Ī user can be marked as a "priority speaker" within a channel. Mumble can turn down (or duck) the audio of other applications while you or others are speaking. In Mumble 1.3, you can also manually turn individual users up or down. Mumble automatically tries to keep everyone's mic input level the same, so one user doesn't get drowned out or deafen everyone with their individual mic level. Mumble supports noise suppression to filter out distractions in your background and keep attention on your voice instead. Opus integrates the best of Speex, CELT, and Skype's SILK codecs.įor backwards-compatibility, the previous default of CELT is also supported. Opus is a free codec that provides low-latency high-quality audio. The source code for Mumble is freely available on GitHub.Īn unofficial Android client called Mumla is also available. The Mumble client supports Windows, OS X, Linux, and BSD. ![]()
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